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... and those designers are beginners who A) can't read, and B) don't have years of practice in industry-grade tools and techniques? If anything, replacing something like 3DS-Max or Maya in the workflow is probably harder than replacing a code editor. And there are several other disciplines than 3D modeling involved.


To a certain extent yes, at least from the articles that pop up on Gamasutra, Develop, Making Games and GDC(E).




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