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> It's common practice in the game industry to license/pay for access to the source code. Whether you end up changing it or not is up to you, but at least you have a choice. This might not be true for Microsoft's "public" source code. I don't know. It looks like we're talking about two very different domains.

Yeah, that's a very different case. It's indeed moderately common for proprietary software frameworks/engines to include source, so that their paying customers can modify and redistribute, but cannot redistribute in source form (modified or otherwise). That's not any more obnoxious than any other kind of proprietary software distribution, and I wouldn't call it "look but don't touch", though it certainly isn't open source or free software.

The case I'm talking about is software with publically available source, but under a restrictive license that doesn't satisfy the OSI or FSF or DFSG definitions. For instance, many random projects on github that don't bother applying a license, or rar (the archive format implementation), or tarsnap, or the extremely obnoxious JSON license.



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