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Unity Games in WebGL: Owlchemy Labs’ Conversion of Aaaaa to Asm.js (hacks.mozilla.org)
76 points by rnyman on Oct 14, 2014 | hide | past | favorite | 9 comments


Cool. Thanks for posting. (Owlchemy here) Feel free to ask any questions about the process.


So Atwood's Law again. I'm always impressed by the things who are getting done in javascript.

And as a fellow hardcore gamer, this lower the barrier to pc gaming a lot, and it's a great step!


> So Atwood's Law again.

Not really. There is a big difference between writing manually and transpiling into a dialect.


I've been looking forward to the WebGL export feature the most in Unity 5.

For those who haven't seen it, there's a live demo here: http://beta.unity3d.com/jonas/AngryBots/


Been very impressed with the consistent quality of Owlchemy Labs' with each title they release. It was really cool when they got this game working for the Oculus Rift as well.


Sounds like they're making some great progress on the new web exporter! I'm using Unity for a project now, and while a web version of the game requiring a special plugin doesn't seem particularly compelling, one that could run directly in the browser definitely seems like a worthwhile build target. I'm really looking forward to the final release of Unity 5.


Is there a WebGL game marketplace established yet, similar to the Apple App Store?


Although itch.io doesn't explicitly have a WebGL option, their platform is basically that, a marketplace for games on the web.

I find it really easy to upload and play games.


I am working on a project headed in that direction.




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