I'm surprised people even think Oculus Rift will catch on beyond the early adopters.
It's just another 3D TV technology - sounds cool, is cool, but not in a long term way. Nobody cares much about 3D TV anymore because in practice it wasn't all it cracked up to be. It was hype.
When you strap a display to your head and replace your mouse with your own neck muscles, suddenly you are more limited than before. You can't rapidly spin 90 degrees to face an opponent in a fast-paced action game for example, without hurting your neck.
When you're sitting at a normal computer screen, you can look away for a second, out the window, to think or pause. Can't do that when the monitor is strapped to your head.
When you're typing on a keyboard, sometimes it's helpful to quickly glance down to target a specific key. That too, is gone with a monitor strapped to your head. There's a bunch of other limitations that will render any VR tech, no matter how advanced from what we played with back in the 90s, as just a cool gimmick... like the steering wheel controller with pedals. After awhile you sell it on ebay because it's not a long term thing.
You should try one of their latest prototypes before you write off this technology.
The sense of presence is something that is addicting and doesn't wear off. People will want this over and over again.
Fast first person shooters aren't a good match for VR.
And keyboards - yes they are not well suited for VR either.
Hmm , they could have added two frontal camera to it , so that when you paused a game or just wanted to think or have time for your self. you could just press a button and the on screen display would start displaying what ever was in front of you.
Hah... yes good idea. But the screens should instead or in addition, flip up or fold out of the way for normal sight, while still keeping the headset on.
It will be a special occasion thing for mainstream Facebookers, and people in general. People like their "secondary things" too much I think. Those things we miss if they're not within reach -
- sipping a beer
- patting your cat
- talking to someone in the room
- Seeing with your own eyes
- glancing at TV in corner of room
- people watching/ people in your house watching
- checking phone messages
- looking at different distances to give your eyes a break.
- multi-tasking
- heaps of other things we do while using normal screens. VR makes it hard to continue doing those things in parallel.
Basically, these VR toys need to be flickable with very little effort, to get them off your face real quick! 2 billion. Funny.
It's just another 3D TV technology - sounds cool, is cool, but not in a long term way. Nobody cares much about 3D TV anymore because in practice it wasn't all it cracked up to be. It was hype.
When you strap a display to your head and replace your mouse with your own neck muscles, suddenly you are more limited than before. You can't rapidly spin 90 degrees to face an opponent in a fast-paced action game for example, without hurting your neck.
When you're sitting at a normal computer screen, you can look away for a second, out the window, to think or pause. Can't do that when the monitor is strapped to your head.
When you're typing on a keyboard, sometimes it's helpful to quickly glance down to target a specific key. That too, is gone with a monitor strapped to your head. There's a bunch of other limitations that will render any VR tech, no matter how advanced from what we played with back in the 90s, as just a cool gimmick... like the steering wheel controller with pedals. After awhile you sell it on ebay because it's not a long term thing.