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This is extremely disappointing. This technology had the potential to be much bigger than Facebook. The Occulus was poised to create an entirely new industry. They were pioneering a technology never before seen, with a legend like John Carmack pushing the state of the art.

I cannot think of a more colossal mistake to make as a founder. Palmer Luckey has shown he has absolutely no faith in his ability nor that of his team. Occulus had nothing but success in their future. They had investors beating down their doors with money, developers begging for their latest and greatest, and consumers itching to grab hold of their product.

Facebook is the antithesis to Occulus. They have never created any technology, they add zero value to the the real world, and have no future potential in the long run. Occulus selling to Facebook would have been like Tesla selling to Proctor and Gamble after they released the Roadster. A company with a technology so radical it can change the industry, succumbing to weakness and cashing out to an old money company that has no expertise in the field, in exchange for killing their product.

I am filled with sadness and disappointment. I believe Palmer Luckey will regret this decision.



> Facebook ... adds zero value to the real world

Do you really think that? I use it every day and maintain connections with people in geographically diverse places on every continent that otherwise I would not share my life with. I am watching the children of friends grow up. I feel more connected to more people than ever in my life. My childhood friends I thought were in my past are now with me every day. Facebook brings me enormous real world value. I'd probably even pay a monthly fee to use it, if it was so.


I'm not excited about this news either, but let's say Oculus doesn't do this. What if, in two years, Valve have a similar product out there, with more convincing immersion and their existing community and game contacts. And Sony have Morpheus pushed to PS4 fans and their existing developer contacts. And for those two years, Oculus have moved along with their existing community and existing funding.

Maybe they wanted the certainty (from almost anyone) that they could ramp things up and make sure they were strong and first out there?


If Occulus didn't do this deal, they:

- Would have had access to unlimited VC money by being one of Kickstarter's hardware darlings, having John Carmack, and putting out an series of critically acclaimed products in the form of dev-kits

- Would have been able to grow their open platform, which allows direct access to developers from all markets, not just FB/Sony/Valve or other closed systems

- Would have the power and autonomy to guarantee developers that they were all equally important, and that their needs would be the company's top priority

- Would have the potential to create an ecosystem leading to an entirely new industry, not unlike Tesla Roadster, the iPod/iPhone/iPad, etc.

Now? They've destroyed their reputation with developers by guaranteeing they'll be second class citizens to FB's financial interests, by sacrificing all of their autonomy. They've exchanged all of the future potential of their company for $2B.

Look at it this way, Snapchat declined $4B for their trivial messaging app. Yet Occulus, which has so much potential, folded at a measly $2B?

It's just a damn shame.


Maybe it's the AAA developers that are worth all the money and not the rest? Maybe their Series A and B investors changed their mind about looming threats and were keen to get cash fast?

Also, remember that Valve's technology is apparently excellent and they also have the ear of developers.

(Don't get me wrong, I don't like this development at all. DK1 owner, but I don't use Facebook.)


>>I believe Palmer Luckey will regret this decision.

Absolutely. He has lost all credibility he had gained with such a cult following. I don't think he would be able to repeat it with the gamers and supporters again.


Devil's advocate here:

Which is bigger, the gamer and supporter group you speak of, or the facebook user base?


There is a difference between a fan base and a user base.




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