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It makes me think of MUDs, specifically my once-upon-a-time favorite, Dragonrealms. It had the usual "command direct-object" syntactical format common to MUDs, but it became an infamous problem to wrestle with the parser to find the correct "obvious" action.

  > put amulet on drawer
  > put amulet in drawer
  > put amulet behind drawer
  > place amulet on drawer
  > give amulet to drawer
  > push amulet to drawer
  > show amulet to drawer


+1 for MUDs, MOOs, etc. I played Ancient Anguish in the late 90s / early 2000s. Similar story, although often figuring out (guessing) the correct verb was used as part of quests...


Seems Wolfram Alpha suffers the same problem that you and the article detail.




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