> Unless, of course, you're a AAA game, in which case you're fine tuning at the individual instruction and cache line levels for your most inner loops.
I think this is the most important part:
Those micro-optimizations have exactly one place: the most inner loops. Nowhere else! In the larger scale, better algorithms and code readability provide more performance than micro-optimizations ever could.
I think this is the most important part:
Those micro-optimizations have exactly one place: the most inner loops. Nowhere else! In the larger scale, better algorithms and code readability provide more performance than micro-optimizations ever could.