Making a space invaders game is not representative of normal engineering because you're reproducing an existing game with well known specs and requirements. There are probably hundreds of thousands of words describing and discussing Space Invaders in GLM-4.5's training data
It's like using an LLM to implement a red black tree. Red black trees are in the training data, so you don't need to explain or describe what you mean beyond naming it.
"Real engineering" with LLMs usually requires a bunch of up front work creating specs and outlines and unit tests. "Context engineering"
It's like using an LLM to implement a red black tree. Red black trees are in the training data, so you don't need to explain or describe what you mean beyond naming it.
"Real engineering" with LLMs usually requires a bunch of up front work creating specs and outlines and unit tests. "Context engineering"