People don't strictly want to play games as much as they want to experience alternate realities. That's why Doom/Quake resonated. People want these simulations to be as realistic as possible.
That’s a pretty broad statement to make given that of the seven bestselling video game franchises of all time (Mario, Tetris, Call of Duty, Pokémon, GTA, Minecraft, and FIFA) only one (Call of Duty) is a realistic simulation, one (GTA) could be best described as a totally unrealistic simulation, one (FIFA) is a simulation of an actual game, and the rest are a mix of abstract fantasy and/or pure puzzles.
Im not sure I would even consider CoD realistic either unless you back to when it was primarily a single player game. It has good graphics that look like reality sure, but the guns don't handle anything like real guns would, the people don't move or operate like real people, and even the environments are cut down to impossibly small engagement areas. I would even say GTA is far more realistic than CoD.
Fair enough, though I’d argue that it’s difficult to get much closer to the real thing without signing a contract. As the old lie goes, “Dulce et decorum est, Pro Controller mori.”
> People want these simulations to be as realistic as possible
Have you ever played D&D? There is no graphics, it's all in your head. I've played amazing adventures many years ago that I can still visualize in my head.
> People want these simulations to be as realistic as possible.
What do you mean by that? Do you mean in the context of that era?
IME people what games to be fun because every single genre has a multitude of conceits to make the game playable and technologically feasible. The ones that eschew (most of) those conceits like ARMA and flight simulators are very niche or like Dwarf Fortress and Factorio, complexity is the point (which requires its own conceits to be feasible).
People want to ride into battle and swing swords and conquer civilizations, not manage the intricacies of military campaign logistics and foraging operations and tax collection.
> People want to ride into battle and swing swords and conquer civilizations, not manage the intricacies of military campaign logistics and foraging operations and tax collection.
I assure you that there is a niche market of folks who absolutely love the latter. My father was in the military logistics group.
People don't strictly want to play games as much as they want to experience alternate realities
That’s a very sweeping statement to make about a very large number of unrelated people. I happen to be a gamer and your statement doesn’t describe my wishes or experiences very well at all!
I’d much rather play a game of NetHack than some new ultra-realistic PS5 game. I’m not the only one who feels this way. There a ton of other people like me. People who enjoy retro games, puzzle games, point and click adventure games, RPGs, strategy games, and countless other games that aren’t focused on immersive graphics or realistic simulations.
That’s awesome! I have been playing off and on since 2009!
If you haven’t heard of it, check out The November NetHack Tournament [1]. I played it for the first time in November of last year and almost got a Wizard win (ran out of time) after getting so close with a Monk (got killed by Rodney’s touch of death after he stole my only source of magic resistance).
It's not really about the content - it's a McLuhanesque phenomenon of "the medium is the message". When CD-ROM became affordable for consumers, investment into content that demonstrated the power of CD flooded in.
A few years later, the investment cycle moved on towards 3D and online. Different medium, different message. That really is all that is needed to explain the trends. Galaga remains fun and playable, but nobody is marketing Galaga as the next big thing, so it isn't making sales charts.
That must have been why PacMan was such a dismal failure. How realistic is to play a giant yellow mouth chomping on dots in a maze while being chased by ghosts
I'm sorry to disagree but I want to play games that engage my flow state: Fast, skill-based, noisy, full of acceleration and explosions. Realism has nothing to do with it.