I definitely think it's just a business decision being made in some cases.
Your developers have just built and demonstrated a functioning multiplayer prototype. They want to spend 3 months to rewrite some of it for better security, and 3 months to implement the missing features and make it fully functioning. You just got off a call from a sales person for an anticheat vendor who gave you a strong pitch, so you say no to the first 3 months because it's cheaper to just add anticheat than to pay 3 months of salary on this.
Your developers have just built and demonstrated a functioning multiplayer prototype. They want to spend 3 months to rewrite some of it for better security, and 3 months to implement the missing features and make it fully functioning. You just got off a call from a sales person for an anticheat vendor who gave you a strong pitch, so you say no to the first 3 months because it's cheaper to just add anticheat than to pay 3 months of salary on this.