Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Thanks for the links Im glad there are people who are experts at character design. For my untrained eyes it just looks like all of the characters are muddy coloured ( washed out greens brown etc ) AND they are pretty much all incredibly ugly. I think I saw one that atleast looked fashionable, the black sniper female.

The older I get the more concerned I get that the larger the team that makes decisions the worse the decisions are, whats the word for this? Is there any escape? Teamfortress 2, took years and teams to build, but it was just perfect.

I heard they had a flat structure which is even more confusing as to how they attained such an excellent product.



Bureaucracy and hierarchy are much more damaging to good products than a large team. The flat structure and long timelines are how they overcame the limitations of a large team.


Thanks for the reply, I guess thats the secret




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: