VR needs a more powerful CPU and GPU than a MacBook Pro needs if you're trying to break into the VR gaming market (not saying you need a faster CPU than an M3, but VR is extremely demanding and will use all the CPU and GPU you can throw at it to maintain 90+fps with multiview rendering), especially since Apple keeps pushing Metal and not supporting Vulkan. (Metal tends to have higher CPU overhead vs Vulkan, and means you have to add an additional rendering backend for existing VR games)
> VR needs a more powerful CPU and GPU than a MacBook Pro needs if you're trying to break into the VR gaming market
No, it doesn't. The Quest series has done well for itself with boosted smartphone chips.
Surely, that means simpler graphics, but the graphics aren't really the thing holding VR back right now. Ease of use, comfort, weight, eye strain, motion sickness, physical feedback, these are all bigger issues imo. (Though I'll admit that larger FoV would help, and that's tied to graphical power)
If you really want powerful VR yes, but this is not what Apple is going for at all. They're only doing some very basic AR usecases with floating windows.
This looks like one of the primary targets to start cutting.