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mjevans
on May 10, 2024
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It's always TCP_NODELAY
It'd probably be amazing how many poorly coded games would work better if something like...
TCP_60FPSBUFFER
Would wait for ~16mS after the first packet is queued and batch the data stream up.
dishsoap
on May 10, 2024
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Most games use UDP.
Chaosvex
on May 10, 2024
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Adding delay to multiplayer games? That's worse.
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TCP_60FPSBUFFER
Would wait for ~16mS after the first packet is queued and batch the data stream up.