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Runs like shit, and keeps stalling as things load in, does WASM not have async loading?

Anyway nobody would play this because it took minutes to get to a playable state, and kept freezing, then eventually it just froze permanently.

I don't get the point of porting this kind of thing to the web, the web is a terrible platform for it.



Sometimes porting this stuff is a fun intellectual exercise, or sometimes it’s a version 1 precursor, or sometimes it allows for a much simpler setup to run super smoothly (e.g. a visualisation tool)

I find things like this fascinating, inspiring and interesting, all great things have small beginnings.


What a pessimistic way of trying a demo haha, the fact that a UE5 game can be ran in a browser is already impressive, performance is definitely something to work on, though.


I'm curious what the smallest build of a minimalist UE5 WASM game word be. A cursory googling indicates you could probably get a desktop x86 UE5 example project to an 80MB build. It might be hard to take advantage of UE5's advanced feature set if you need to cut back on assets for web. Not to mention the bandwidth costs for recurring users.

Sounds like an awesome project to work on though.




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