> the entire explorative part of software development that is really not the strong point of Rust
This is what keeps me orbiting but never quite landing on Rust. Things I'm pretty damn sure are safe come back red-stamped, and once I've painted things the way Rust deigns, I find I've lost my appetite. When desire finally returns, I find the fixes I've made to enable compilation also disallow the changes I wanted in the first place.
For all its faults and runtime bloat, I find myself going for Go on new things I would've attempted in Rust before. Though, I've never tried Zig; I wonder how that is...
This is what keeps me orbiting but never quite landing on Rust. Things I'm pretty damn sure are safe come back red-stamped, and once I've painted things the way Rust deigns, I find I've lost my appetite. When desire finally returns, I find the fixes I've made to enable compilation also disallow the changes I wanted in the first place.
For all its faults and runtime bloat, I find myself going for Go on new things I would've attempted in Rust before. Though, I've never tried Zig; I wonder how that is...