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In my endless files, I just found the binary of my mod.

https://xn0.co/Xeno-Mod_1.9_Setup.exe

Because I'm sure everyone on HN just downloads execs from a random internet source and runs them!

But if you have the OG QII, are curious, it is safe to run.



No way I’m running that unless you publish it on NPM.

Then you could even do: npx run quake-2-xeno-mod@1.9


Someone making a Nix with quake 2 and that specific mod and making sure it runs fine on OpenBSD as we speak.


> Because I'm sure everyone on HN just downloads execs from a random internet source and runs them!

Not true, some of us have JavaScript disabled.


> Because I'm sure everyone on HN just downloads execs from a random internet source and runs them!

...should I not?


This is what work computers are for.


This. If you aren't helping test your company's security - who is??


What does your mod do?


This is all from memory so, I might be missing some things:

Adds 10 extra weapons

Changes the damage ratio of all weapons

Imports the "gravity mines" from one of the Q2 expansion packs

Adds togglable "moon boots" (low gravity, on a per-player basis)

Adds a grappling hook, with swing physics

Has "secret" command to turn invisible. (I can't remember what it is). Because back in 1999 I didn't realize people could unpack binaries and read them.


My cousin and I burned hours in Quake2 with a mod that did these. Jumping around in low G while grappling around all over the map while trying to hit each other was fantastic - thank you for some of the best early FPS gaming I can remember!




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