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GeForce Now, Luna, Xbox Cloud Streaming, PS Cloud, Shadow, and a few others are still around. GeForce Now is especially awesome, being Nvidia's own offering with access to their latest GPUs at a very reasonable price point.

After thirty years of desktop gaming PCs, I sold mine and just use GFN now. It's completely silent (no fan), minor lag (only matters for competitive shooters), and much cheaper than maintaining a high end gaming rig.

Compared to consoles, it has much better graphics, can be played anywhere where you have good internet, supports mouse/keyboard, ultrawide, 120Hz, etc.

Compared to the Stream Deck, it has much better graphics, much longer battery life (it's just streaming video, not rendering on device), and no heat or fan noise. I also sold my Steam Deck because GFN plus a streaming portable (Logitech gCloud) was way more ergonomic.

Did cloud streaming really fail, or is it just a niche? It's come a long way since OnLive. Stadia was a royal fuckup but not because of its technology; Google just had no idea how PC gaming culture works. Their competitors are still around and doing fine, if not making billions.

It is still a very useful tech that I use daily.



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