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> low barrier of entry

Strongly disagree. I'm a third party Nintendo developer and they do not just give out the Switch SDK to all devs like they did with 3DS/WiiU.

My understanding is that you must pitch an idea to corporate and get approval before they will ever let you see any tools or docs at all.



It’s through the floor compared to what you would have had to do to mint a PlayStation 2 title.


The existence of "AAA Clock" and several clones of the concept points to a very very low barrier to entry.


I'm not in the industry, but I've heard that for a lot of lower-spec/lower-budget games the original dev house never actually touches a console SDK. Instead they develop on PC with Unity/Unreal/FNA etc. to a console spec (in terms of target resolution, asset detail, mandatory behavior, etc.) and then hand it over to the publisher, which has a team or contractor that specializes in turning those intermediate products into a shippable console game.




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