I'm sorry to hear discomfort keeps you from using VR. I'm curious how you concluded this? In my experience it's unfortunately all too common for people to try low end products like Google Cardboard and write off spatial mediums like AR/VR altogether, when a high end headset like a Varjo XR3 is such a dramatically different (better) experience.
>I'm curious how you concluded this? In my experience it's unfortunately all too common for people to try low end products like Google Cardboard and write off spatial mediums like AR/VR altogether
Let's set aside AR because I do think there is potential there, and I never had any issues with AR. Granted, I also haven't experience an actually good AR app.
For VR, I've tried a bunch headsets, from the original Oculus, to the crappy Google Cardboard, to the Meta Quest 1/2 headsets, to the PS VR2, and some newish versions of VIVE. To be fair, none of them extensively, but here's what I found:
- if the VR app has you merely looking around, while standing still or allows 'natural' motion (where I physically walk around a space), after about an hour, I'll get a low-level nausea that will make me feel like crap for the next few hours. It's manageable to use VR every once in a while in this way, but I would never use it day-in/day-out because of the after-effects.
- if the VR app requires motion via controller - forget it. I'm not even sure I could handle 10 minutes of that.
Obviously, I haven't done an exhaustive study on headsets and VR apps, so maybe the new high-end headsets mitigate the nausea issues to the extent where it would not cause discomfort - but so far that hasn't been the case.