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I've played it and also watch it often on Twitch. You can go hours without seeing a decent level. What the SMM community thinks is playable content is very far off what commercially viable content would be. Shell bounces, abusing physics with bouncy blocks, leaps of faith, "be small Mario on purpose"; are all unshippable content, fun only to folks who have accepted the constraints of SMM.

The latest Mario lets you throw your hat to control other characters and there are dozens of mechanics born from that interaction alone, each one unlike the other. SMM has no hope of ever competing with that.



Comparing a 2D platforme to a 3D one is like apples and oranges.

They serve entirely different purposes and have different constraints, the biggest one being an entire dimension. Odyssey's mechanic would be extremely dull in a 2D platformer.

Your opinion is also just that, an opinion. Of one person. Just because you don't find it entertaining or think it's worthy of a game doesn't make it fact.

It being relatively popular on Twitch, enough for you even to watch it, is testament in itself that there is clearly interest in the levels that are being created and playing them, which in itself proves the viability of the levels. If they were anywhere near as dull, repetitive and lacking due to the constraints of SMM as you claim them to be, people wouldn't be streaming or watching them.


The 2D/3D aspect is so irrelevant. I could have chosen New Super Mario Bros U and talked about riding on the back of dragons, micro mushrooms, ice flowers. SMM2 could add these mechanics but they by definition aren't novel and combining them will not generate novel content likely to be in the next ~two dimensional~~ Mario game. That game will have a bunch of stuff never seen in any game before.

SMM is not a flop and I never claimed it is. But if the levels are so good, why doesn't anyone sell them and make Mario brother money? Because SMM levels are the 2nd slice of cake.


> The 2D/3D aspect is so irrelevant

I mean your entire premise is that some flashy new mechanic is what's holding SMM back, and you chose a shit example and I called you out on it. That's hardly irrelevant. Inconvenient for you, maybe. Next time, don't choose such a bad example as your only point. You've done it twice already in this thread, first with SMM itself.

> But if the levels are so good, why doesn't anyone sell them and make Mario brother money? Because SMM levels are the 2nd slice of cake.

No, it's literally because there is absolutely no platform for exporting or selling the levels. They are levels based entirely on the engine of SMM. They can only be played within SMM. Even if you were to take the elements and reproduce them in another engine, it won't work the same because it's based on the timings of SMM.

I already said as much. There not being a platform to sell these things does not mean they don't have value. If it were possible, the best levels would most certainly be good enough for a full game.

Just because there's no riding on the back of a dinosaur does not mean the combination of mechanics in new ways isn't itself a novel mechanic. You're discarding it because it isn't some flashy first party thing. People have done crazy things within the confines of SMM and throwing it all away because Mario isn't throwing his hat onto an enemy or having a new power up available is absurd.


You will just have to move on and find someone else on the internet to argue with.

I think you are not trying very hard to understand my points because they aren't that complicated and you continually misconstrue them. You quicky destroy the nuance of the conversation and then argue with your absurd black & white interpretations. Any attempt to clarify is met with increasing hostility.




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