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(And the irony behind "WebGL is a derivative of OpenGL" is that on Windows (at least for Chrome and Firefox), WebGL is actually all based on Direct3D, via ANGLE:

http://code.google.com/p/angleproject/)

I would love to see shaders on CSS, but GLSL is such an ugly layer to add on top of a fairly nice design. Notice how the SVG filters are so much simpler to specify than the GLSL-on-CSS proposal.

I would much rather that Adobe designed a more restricted, declarative little language which would easily compile to GLSL, than bolt an almost-turing-complete C variant on top of CSS which is hard to reason about, hard to guarantee safety (most of the webgl-crashes-video-drivers issues have still not been solved, aside from the hamfisted "we will block webgl if we see this set of drivers" solution), and hard to interoperate.



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