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travem
on Dec 22, 2022
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How Pitfall builds its world (2021)
My first exposure to the concept of this kind of procedural generation was with the game Elite and how it created different galaxies. With such limited capabilities available it was eye opening to see the creativity that was unleashed.
See
https://www.theguardian.com/books/2003/oct/18/features.weeke...
lowercased
on Dec 22, 2022
[–]
I think Archipelagos
https://en.wikipedia.org/wiki/Archipelagos_(video_game)
and Sentry/Sentinel
https://www.c64-wiki.com/wiki/The_Sentinel
also employed this technique.
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See https://www.theguardian.com/books/2003/oct/18/features.weeke...