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My first exposure to the concept of this kind of procedural generation was with the game Elite and how it created different galaxies. With such limited capabilities available it was eye opening to see the creativity that was unleashed.

See https://www.theguardian.com/books/2003/oct/18/features.weeke...



I think Archipelagos https://en.wikipedia.org/wiki/Archipelagos_(video_game) and Sentry/Sentinel https://www.c64-wiki.com/wiki/The_Sentinel also employed this technique.




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