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I think there needs to be a few things solved:

1. The lenses. Fresnel lens are a pain, if you aren't dead centre of the headset slips because of sweat, you get blurriness.

2. The weight. I have a Quest 2, and while light, it's still noticeable, and I definitely wouldn't want to work on it.

3. Resolution. You're trying to replace IRL UHD Human Vision, a resolution of 1920 x 1832 isn't going to cut it.

I enjoyed the stuff I tried in VR when it was novel, but mostly now it sits on the side, doing nothing. It just didn't hold my attention for long enough.



Good thing Quest Pro improves on all of those things. (Technically not weight, but weight distribution which is huge).




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