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>> The problem is people aren’t building great things, period.

Oh, I think they are. You just haven't seen them (yet?) and you probably never will, because their creators are slaving over perfection, somehow expecting the randomverse to spot it.

The winners are the ones who accepted imperfection, who were brave enough to show the incomplete, who were prepared to make the effort to do more than just write code.

VHS over betamax, Windows 95 over OS/2, Apple 2/mac over amiga. Our history is littered with marketing over product.

For every success there are 10 guys with a story about how their effort was better, how the winner was rubbish. But the winner always won the marketing game.

Too many coders are playing the perfect game of checkers, in a world where everyone else is playing an average game of chess.



I love this very much. Yes, so many creators never even show their work - I'm guilty and a multiple offender here - but the error is a far cry from the 'marketing' or 'product manager' position that's usually portrayed.

> VHS over betamax, Windows 95 over OS/2, Apple 2/mac over amiga. Our history is littered with marketing over product.

While these are tantalizing examples on the surface - if you dig deeper, you'll see they are all failures to give a damn about the end user. I'll just take the first at first level:

Betamax didn't allow for competition in the production of the tape player, thus being hundreds of dollars more for marginal improvement in picture quality. They ignored the end user over partnerships - aka they didn't build something great.

I'll step in your shoes and say one could argue that Apple proves that marketing matters, but that too, misses the big picture - Apple's iPod specs may have been less technically proficient, and though there was marketing - the very first time you felt aluminum and the glossy plastic in your hand - it was a completely different world of experience, in spite of its technical standing - that product was just great, period.




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