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Remember last Tuesday when you wanted to add something, but your manager said no.

Remember 2 weeks ago, and you really wanted to implement CICD, but the DevOps team told you not to.

When you're developing any solo projects, you don't have anyone else telling you what you can't do.

This is amazing, but you can also easily spend countless hours building something nobody really likes. I've made a small handful of games, a few of them have been released publicly. If I had to guess, at most maybe 20 people have played my games.

But I taught myself everything I know via learning game development, and my career is amazing.

Even now, I'm trying out different engines and having a blast. Odds are. I'll probably never produce anything that becomes all that popular. It'll just be another throwaway game on itch that nobody plays, but I can say without a doubt I had a hell of a time building it.



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