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Why is the game industry going to give up one of their major channels of revenue or allow it to be shared between properties or even other companies?


They wouldn't have to give up any major channels of revenue. This would just be an improved architecture for their existing micro transactions, that also enables a secondary market.

Remember that NFT contracts can be written such that the original issuer can get a piece of secondary sales. That is a new revenue stream for the content owners.

I think that interoperability will not be universal, but maybe you can buy NFL gear on an NFL website and then it happens to also work in the licensed NFL games -- stuff like that. Or Nike negotiates with Fortnite and Roblox and Minecraft so that Nike NFTs that you buy from Nike.com work as avatar customizations in these games. I think this is how it starts -- limited and negotiated interoperability between non-competitors. Maybe it gets to where competitor games have interoperability, but that is definitely not where it starts.


How would I use an item from world of war raft in another game?

You can't even use items from D&D 3.5e in D&D 5e.


I think that interoperability of functional items, rather than apparence items, needs to be careful considered on almost a per-item basis.

There will not be universal interoperability of functional items across disparate games, and only limited interoperability of functional items within game families/series.


Royalties are not supported by the existing nft interface. They are instead done by services like opensea.




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