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> Layers and layers of cruft which you can trace back to before the computing era.

Even those layers and layers don't _have to_ slow things down. Check the refterm "debacle" ([2] for the context, [0, 1] as Muratori's answer to it). It's just the way things are usually programmed doesn't care about performance and how fast things really can be. I sometimes wonder in we're not due for a massive round of optimization on a couple of the layers that we're used to using/depend on.

[0] https://www.youtube.com/watch?v=hxM8QmyZXtg

[1] https://www.youtube.com/watch?v=99dKzubvpKE

[2] https://github.com/microsoft/terminal/issues/10362



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