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I don't know if I agree. Most of my job is typing text into various boxes - web-apps, text-editors, terminals. Fundamentally, long-term productivity in this task is about ergonomics. Wearing something on my head for 8+ hours is like anti-ergonomics, and the benefits are dubious. I could have a bunch of virtual displays in a meta-space, or I could just area bunch of real monitors. And the latter solution is generally simpler.

But even if using a VR rig to simulate a bunch of displays would be more efficient, that's not a "metaverse". It's just a VR display. To me a metaverse implies virtual interaction with other people - otherwise what's the point? I find I'm more effective when I have uninterrupted quiet time to work so why would I want to work in a meta-verse where I can be interrupted at any time in a more invasive way than Slack or email can manage? It's like an open-office from hell. Saying it's the future of work is extremely premature.

Edit:

On the topic of this:

> it's too good, and productivity is enhanced on the level of "bicycle for the mind"

If that's true, Facebook will never crack it. Facebook's products are the opposite of "a bicycle for the mind" - they push experiences and content on you instead of putting you in control. I have serious doubts they could develop something that requires giving the user power over their own experience - the condescending attitude of "we know what's best for you" is too ingrained.



> Wearing something on my head for 8+ hours is like anti-ergonomics, and the benefits are dubious.

Playing Devil's Advocate here, but I'm already wearing something on my head for ~16 hours per day - my eyeglasses.

The issue here is only that the current generation of devices aren't yet suitable for long-term use.




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