Sure, if you know (to pick just one example) what a protected abstract virtual base pure virtual private destructor is, then yes, you're probably right to choose C++ over C.
"protected abstract virtual base pure virtual private destructor"
That's a troll example, designed to be maximally unreadable. The first four words refer to the class, and the last four refer to the function; moreover, one of the words in the former is implied by the latter. So, when you munge it all together, and include more words than necessary, then yeah, it sounds complicated. Thing is, nobody actually does that, unless they're writing articles that bash C++. (In this case, you'd say that you have a protected base class, whose destructor is pure virtual and private. The fact that the base class is declared "virtual" is of no consequence to the destructor.)
There's no doubt that C++ is a complicated language, but if you're going to criticize it, at least reach for something that's a bit more insightful than "you can obfuscate your code!"
OK. It's a poor example. I think the problem with C++ is that it contains far too much syntax, and there are all manner of weird edge cases which you basically have to learn by rote. (For example, how templates interact with the preprocessor and vice versa).
And why is the keyword 'virtual' even necessary? Surely all methods should be virtual by default (and the compiler ought to be able to replace virtual calls with direct calls based on the type information). Can anyone cite an example of where you'd actually want to call different methods depending on whether you're using a base or a derived pointer?
I think trying to bolt an OO model onto C while retaining 100% source compatability was an interesting idea, but it turned out to be a bad one in the long run. 90% of the complexity in C++ you don't actually need, you can get by just fine with C, and you have the added bonus that you can hold pretty much the entire language and a significant portion of the standard library in your head the whole time whilst you code, which I never managed to do with C++.
Admittedly, my experience is probably informed by having to maintain some seriously hideous C++ code over the last 10 years.
So, there, C++ is a complicated language. Some might say it's too complicated, but I guess everyone has to do their own cost/benefit analysis on that.
"why is the keyword 'virtual' even necessary? Surely all methods should be virtual by default (and the compiler ought to be able to replace virtual calls with direct calls based on the type information)."
And how is the compiler supposed to determine the (possibly dynamic) type of an object at compile time, in order to determine when to make the call statically?
If you declare a method virtual, you're telling the compiler to use late binding. If you don't, you're telling the compiler to use early binding. You always know what you're going to get. That's why the keyword is there -- so you don't have to guess.
"Can anyone cite an example of where you'd actually want to call different methods depending on whether you're using a base or a derived pointer?"
Not sure what you're asking here. Are you talking about the ability to hide a base class method with a derived class method? It's not really considered a good idea to do such a thing (see: http://www.parashift.com/c++-faq-lite/strange-inheritance.ht...), but it's an inevitable consequence of mixing early- and late-binding features in the same language.
Are you talking about the ability to hide a base class method with a derived class method? It's not really considered a good idea to do such a thing, but it's an inevitable consequence of mixing early- and late-binding in the same language
Yes. It sounds like we agree that overriding a non-virtual method is a bad idea, and i think "mixing early- and late-binding" probably captures it quite well. The C++ compiler makes the programmer decide whether to use early or late binding, and handle the consequences.
In some other languages (let's say Self, for example), the distinction between early and late binding is handled by the compiler, so it's invisible at source level, and all methods are (implicitly) virtual unless the compiler can prove that a static call is safe, in which case it can inline the call. That means that the "early-binding conflict" situation can't arise in a language like Self.
I think trying to bolt an OO model onto C while retaining 100% source compatability was an interesting idea, but it turned out to be a bad one in the long run.
Oh, I don't know, Objective-C seems to do a reasonable job of it. C++ just took the wrong object model...
(http://amalp.blogspot.com/2007/10/what-is-protected-abstract...)