Whenever i see stuff like this (youtube recommends speedruns + indepth speedruns videos on and off over the last few years), i imagine something like game of life where a ton of pixels are getting smaller and more refined.
The thought behind it is, that we as brains churn through everything and as we are that many and we are connected so well, we just churn through games which have been released 32 years ago by doing everything you can do with it.
Just a few days ago i saw a video where they used debug code to manipulate the game state and one of those things was a sprite fix, as there is a bug in super mario bros. 2 where the last frame was skipped and the memory fix fixes that.
The same happens with more complex 3d games as well, like thx to nvidia tools frame analysis of games exist on yt. Nice to see all the render pathes explained step by step.
The thought behind it is, that we as brains churn through everything and as we are that many and we are connected so well, we just churn through games which have been released 32 years ago by doing everything you can do with it.
Just a few days ago i saw a video where they used debug code to manipulate the game state and one of those things was a sprite fix, as there is a bug in super mario bros. 2 where the last frame was skipped and the memory fix fixes that.
The same happens with more complex 3d games as well, like thx to nvidia tools frame analysis of games exist on yt. Nice to see all the render pathes explained step by step.