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I wrote a game based on Jos Stam's Fluid Dynamics approach 2 years ago [1]. But without any GPU acceleration. It was also discussed on Hacker News [2]. There you can also find links of other computer games which uses fluid dynamics.

[1] https://github.com/s-macke/Interplanetary-Postal-Service

[2] https://news.ycombinator.com/item?id=17993933



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