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The built-in types map, chan, array, and slice take type parameters, and they are usually sufficient for doing whatever you need to do.

It's incredibly great that, generally speaking, if I'm looking at Go code, the only kind of hashtable there can possibly be is the Go map data structure. The only kind of blocking queue there can possibly be is the Go chan data structure.

You will never see a LinkedTreeDeque or whatever other bizarre concoction someone might come up with. And people don't feel obligated to make every API an iterator of some kind.

Go makes being generics architecture astronautics impossible, and I really love that about it. Perhaps that makes me basic, but I am basic and happy.



> The built-in types map, chan, array, and slice take type parameters, and they are usually sufficient for doing whatever you need to do.

They are so sufficient you need to learn all these tricks by heart in order to do basic operations on slices:

https://github.com/golang/go/wiki/SliceTricks


A lot of software needs specialized data structures to perform their job.

They are not "bizarre concoctions".




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