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Did you build a gui toolkit or just hard-code everything? I remember creating a GUI paint program in Turbo Pascal (the only language I could get my mouse to work in) and I quickly got over my head as I didn't abstract anything out


It was abstracted out, but I don't know if it qualified as a GUI. I had subroutines for creating the various components and placing them anywhere on the screen. I don't remember how I handled the events. One of my biggest regrets is loosing all my work around that time.




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