Mobile app discoverability could be great, but we're currently going through this excruciatingly hostile minimalist design fad where every feature needs to be hidden away out of sight, with barely understandable affordances to get at them.
> [recommendations in the article]
> * Little or no navigation required to access the information or commands required to solve the problem
> * Few steps and a minimal number of operators
> * Problem resolution requiring the respondent to apply explicit criteria only (no implicit criteria)
I think this is telling us what to do. Stop hiding things away behind hamburger menus and replacing interactive, rich dialogs with a chain of single-choice dialogs. Don't hide context or make assumptions. I've heard designers say things like "you should have a maximum of one decision on the screen at once" and "you should provide a maximum of two choices for each decision." But why? It's just more steps, more hidden assumptions, longer dialog chains for the user to navigate and more complicated logic (e.g. handling "go back" in the middle of one of these chains). But hey, I don't have a fine art degree so my input about a good user experience is worthless.
> [recommendations in the article]
> * Little or no navigation required to access the information or commands required to solve the problem
> * Few steps and a minimal number of operators
> * Problem resolution requiring the respondent to apply explicit criteria only (no implicit criteria)
I think this is telling us what to do. Stop hiding things away behind hamburger menus and replacing interactive, rich dialogs with a chain of single-choice dialogs. Don't hide context or make assumptions. I've heard designers say things like "you should have a maximum of one decision on the screen at once" and "you should provide a maximum of two choices for each decision." But why? It's just more steps, more hidden assumptions, longer dialog chains for the user to navigate and more complicated logic (e.g. handling "go back" in the middle of one of these chains). But hey, I don't have a fine art degree so my input about a good user experience is worthless.