CD Projekt Red and GOG is doing some great stuff, I think you'd find Epic is much closer to that than you might imagine.
Epic has stated it will put it's games on Steam if Valve drops their cut down to 12%. Epic probably is a little more pragmatic than GOG on ensuring they operate profitably, with willingness to offer compensation for exclusive launches, allowing DRM (although not offering any of their own), etc. but if you've followed Tim Sweeney or read things he's said going back for years, it's obvious he's one of the good guys. He's a CEO of a large business and has to make moves to actually be successful and profitable, but he is strongly opinionated about what's "right" and pushes Epic in that direction where possible.
Bear in mind, even if Epic wasn't offering incentives for exclusives, it would still be silly for game developers to release on both: Sales on Steam would hurt their sales on Epic, and they profit vastly more from Epic sales.
Steam allows you to sell your game and provide players with steam keys from your own website without taking any cut. So that 30% cut that steam takes gets diluted quite a bit.
Epic does not allow for that level of distribution. It also doesn’t seem like they will.
Your argument about walled gardens also falls apart as soon as you realize that Epic is pushing for exclusivity.
So while it's not 100% the same, it's progression far faster than Steam did when Valve pissed the gaming community off by forcing HL2 players to install Steam.
(Can't read the article from my current location) But will the games be downloadable directly from Humble Bundle, or am I just buying a key to redeem on the Epic Game Store (which is the way most HB game purchases work)? If it's the latter, then it is still exclusive.
> Bear in mind, even if Epic wasn't offering incentives for exclusives, it would still be silly for game developers to release on both: Sales on Steam would hurt their sales on Epic, and they profit vastly more from Epic sales.
That's clearly not the case yet, otherwise Epic wouldn't be investing so much effort into pulling exclusives, including games that already have started taking pre-orders on other platforms (to be fair, it seems like those are being honored)
Making their platform a bit less shit for users might help too. It's not like Steam is a pinnacle of good UX that's impossible to beat. Winning through quality and good support would certainly feel better than the impression of "We can burn money getting into this market, so let's buy stuff people want" they're leaving now.
They've released a public roadmap, obviously as more people are on the platform (due to the high profile launches), they're going to be putting increasing effort into improving the platform. Steam has had a long time to improve, and it's still plenty kludgey in certain areas.
I feel people often underestimate the difficulty of going against a monopoly that's been king for over a decade. Multiple avenues are the only way to succeed. I think Epic Store would be DOA without exclusives, regardless of the quality of their launcher.
> CD Projekt Red and GOG is doing some great stuff, I think you'd find Epic is much closer to that than you might imagine.
Absolutely absurd. Steam fundamentally is less of a walled garden than the EGS feature-wise. All you need to do is look at CD-key activation on the steam store. Both Steam and EGS come with the app-requirement constraint, but only one allows you to redeem games purchased offsite.
Besides "He's a good person and will do good things", what actions show this.
Regarding your last paragraph: Epic could put their games on Steam with a 30% price markup. I actually think it would be interesting to see which way users go...
I mean, Metro Exodus is $10 cheaper on Epic than it was on Steam and people are still mad about it. I'm willing to bet people would buy on Steam just because all their other games are on Steam.
I would definitely pay $10 more to have it under the same launcher I've used for a decade. In fact, there's a couple games out recently I've skipped since they decided to release as Epic Store exclusives.
I don't like monopolies, but I like even less having a dozen game launchers/store/accounts.
In that respect, Epic is just as evil as Steam, since they don't offer Federation nor the same as support of users of their service as a hosting platform for interaction.
In respect to which platforms are objectively less evil, comparing features and actual interaction with community and developers...
The ONLY way I see Epic as being better is paying developers a larger cut (and as a result some titles selling for slightly less).
Steam is doing more to support /my/ platform (a competitor to Windows), and has done more to further competition in other aspects.
I don't want Discord to be the federation method either, and XMPP ended up failing due to several mistakes and not requiring full Federation and transparent (un-modified, future / client side extension enabling) message passing between end users of different platforms.
We are talking about the same Epic Games? The ones that abused there position as tech support to get FortNite out the door? The ones that destroyed Silicon Knights? The ones that are 40% owned by TenCent?
Claiming that Epic Games is to blame for the shutdown of Silicon Knights is a reach. Silicon Knights initiated the fight against Epic Games and lost two court cases against them. They were responsible for their own demise.
Epic has stated it will put it's games on Steam if Valve drops their cut down to 12%. Epic probably is a little more pragmatic than GOG on ensuring they operate profitably, with willingness to offer compensation for exclusive launches, allowing DRM (although not offering any of their own), etc. but if you've followed Tim Sweeney or read things he's said going back for years, it's obvious he's one of the good guys. He's a CEO of a large business and has to make moves to actually be successful and profitable, but he is strongly opinionated about what's "right" and pushes Epic in that direction where possible.
Bear in mind, even if Epic wasn't offering incentives for exclusives, it would still be silly for game developers to release on both: Sales on Steam would hurt their sales on Epic, and they profit vastly more from Epic sales.