> If the next buffer isn’t quite ready in 1/60th of a second
As a UK developer this caused a real problem writing for the US market. We'd wring the most performance we could developing on the 50Hz refresh rate we had here in the UK and suddenly lost 20% CPU time for the US market. Not always a problem but certainly it was a consideration in how screen refreshes were timed.
As a UK developer this caused a real problem writing for the US market. We'd wring the most performance we could developing on the 50Hz refresh rate we had here in the UK and suddenly lost 20% CPU time for the US market. Not always a problem but certainly it was a consideration in how screen refreshes were timed.