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I love the productivity Unity brings, but sometimes I feel like making a game in the engine requires extra polish as I need to make sure the game has character and not “a Unity game”.


I've found that the polish step is necessary no matter what engine you use, or even if you roll your own.


It is a cliche of game development that a game that is 75% there still has 90% of the work left to complete it to high quality.



It is a cliche of all software development, and very true in my experience.


Is it a cliche if it's true? The difference between some slapped together product and one that feels decent is layer after layer of detail and polish. Long after you feel that you've put forth a reasonable effort, you still have half of the development left to go.


I 100% agree, although I feel like I get better value for my polish effort using a different toolset.




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