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| | Poll: Gauging interest for an emulation book | | 30 points by daeken on May 15, 2010 | hide | past | favorite | 17 comments | | I've been working on a book on emulation for some time, in hopes to get a good source of info on how emulators in the real world are structured and developed. However, until I saw "How do emulators work and how are they written" (http://news.ycombinator.com/item?id=1350343) come up here, I figured that the market interest would be slim to nil; it's a very niche field, after all. But now I'm curious as to what you guys have to say on the matter. So here's the question: would you purchase a book on emulation? | |
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You will make more money running a Kickstarter pledge drive for this book that you ever will off advances and "royalties" (your advance will be calibrated to ensure you don't get any), and more still charging $10-$30 for a PDF download of the book contents.
By the time you finish writing a quality book, the bloom will be even closer to off the rosey idea that a book authorship on your resume is a solid credential; I note also that publishers are very good at selling geeks on the career value of authorship.
Finally, dead trees are just a shitty medium for conveying code-intensive technical details.