The problem with video quality (if you are referring to stereoscopic 360 video) is coming from the content, not the headset.
To make a video that leverages the GearVR pixel density for example, you need 6000x1500px. Per eye. Videos are usually a far cry from that. H.264 encoders won't even let you encode it.
To make a video that leverages the GearVR pixel density for example, you need 6000x1500px. Per eye. Videos are usually a far cry from that. H.264 encoders won't even let you encode it.