Yeah, I use my DK2 pretty much solely for a flight simulator (FSX with Flyinside).
I'm learning to fly in real life and it turns FSX into a realistic way of training for GA flying, rather than only instrument procedures - being able to look around out the windows makes all the difference.
If you are into flight simulation, then you are likely to have experience with the old head tracker / desktop monitor combo as well. How do those experiences compare?
(I'm asking because I have spent quite a bit of time doing headtracked virtual piloting, zero with a VR headset)
I only have limited experience with the headtracker + monitor combo but I much prefer VR.
With the headtracker it more felt like just a convenient input method for head position, whereas with vr, well, it's like you're really in the plane. It doesn't feel like there's some translation between me moving my head and the camera on screen moving.
The loss of visual acuity is an issue, but since I fly only GA this is not so much of an issue - I'm mostly looking out of the windows and try not to focus on the instruments, just like in the real world.
If anyone you know owns a headset (DK2, CV1, Rift), I'd highly recommend borrowing it and trying the free version of FlyInside (15 minute demo limit) to get an idea: https://flyinside-fsx.com/Download
I'm learning to fly in real life and it turns FSX into a realistic way of training for GA flying, rather than only instrument procedures - being able to look around out the windows makes all the difference.