Vive is worse in most other ways. Worse clarity, worse comfort, worse app performance, worse microphine, worse audio experience. I don't see any practical tracking difference between the two.
Agreed on most points, but that's not the big one. The ability to move around, to reach out and grab things, to use hand-eye coordination to block a bullet with a shield, hugely sets the Vive apart. It's not even close.
The gameplay is innovative, exciting, and superior. Full room VR is the difference between need for speed on a PSP and a full arcade racing game with pedals, a wheel, and motors that jerk your body around as you drive.
The oculus may be better in a myriad of ways, but the Vive got the most important things correct. Everything else will clean up substantially in iteration two, which may be as soon as 24 months.