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Rendering Realtime Caustics in WebGL
(
medium.com/evanwallace
)
64 points
by
dfield
on Jan 10, 2016
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4 comments
sirsar
on Jan 10, 2016
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It's always great to see examples of more niche algorithms outperform the familiar stochastic/monte carlo algorithms that first come to mind when approaching a problem.
frik
on Jan 10, 2016
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It would be nice to open up the 5 year old code and put it on github.
mietek
on Jan 10, 2016
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The code has been on GitHub for a while.
https://github.com/evanw/webgl-water
PavlovsCat
on Jan 10, 2016
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The code is neither obfuscated nor minimized, so what's not opened up about it?
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