Hacker Newsnew | past | comments | ask | show | jobs | submitlogin
Rendering Realtime Caustics in WebGL (medium.com/evanwallace)
64 points by dfield on Jan 10, 2016 | hide | past | favorite | 4 comments


It's always great to see examples of more niche algorithms outperform the familiar stochastic/monte carlo algorithms that first come to mind when approaching a problem.


It would be nice to open up the 5 year old code and put it on github.


The code has been on GitHub for a while.

https://github.com/evanw/webgl-water


The code is neither obfuscated nor minimized, so what's not opened up about it?




Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: