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Thanks for your insight. I think the problem with a lot of educational programs (not all, though) is that they intend to replace live instruction. In my ideal world, computers would always remain _supplementary_ to the instructor.

The idea of what a 'computer' is to most people is disappointing to me. More people should see computers as thinking machines, as machines that allow us to extend the reach and complexity of our own thoughts. They are not word processors or spreadsheets, and they certainly aren't multiple-choice answer facilitators. While they prove useful in those regards, the real power is in the mind of the bit manipulator: the student.

I think that if we start using computers as facilitators to learning, rather than replacements for instruction, we'll see a lot of students become more interested in learning. Concepts are very difficult to understand from a book, so blackboards were invented. However, blackboards are very static, so it takes a lively animator to control it. However, it's foolish to believe that every teacher wants to be outstanding. Computers offer us a chance to go one step further than the blackboard, without much additional effort from the instructor.

Visualization is a key problem. There needs to be a way to visualize things on a computer with almost zero learning curve. Blackboards are so much simpler than learning the syntax of a programming language. Bret Victor's work on Drawing Dynamic Visualizations is a step in the right direction.

Students should be using computers to explore the nature, and the best way to do that is by having them build models and simulations. Live classroom instruction should be supplemented with these tasks, to allow students to figure things out on their own. That builds a deeper understanding of problems, and allows students to see connections between things.

I agree, it's a matter of content. However, it's not that the content isn't entertaining enough, it's that it isn't participatory enough.



More people should see computers as thinking machines, as machines that allow us to extend the reach and complexity of our own thoughts.

This is already a well established instructional strategy called Blended Learning (https://en.wikipedia.org/wiki/Blended_learning). Blackboard even has a product page devoted to using technology to supplement face-to-face training (http://www.blackboard.com/k12/blended-learning.aspx).

Concepts are very difficult to understand from a book, so blackboards were invented.

This is not really the reason blackboards were invented: http://education.cu-portland.edu/blog/reference-material/the.... Many classrooms could still benefit hugely from low-tech solutions like leveled readers.

Computers offer us a chance to go one step further than the blackboard, without much additional effort from the instructor.

I disagree – creating effective blended learning is incredibly time consuming. It nearly doubles the effort of teaching a lecture-based class because teachers must also prepare digital content.

Introducing computers is also a huge logistical hassle (e.g. getting every student logged in, getting them all doing the same exercise/simulation, etc).

I have friends who are teachers at schools with well-equipped computer labs, and they claim that they regularly have to spend 20-40 minutes of their instructional time doing IT to get students up and running. This also echoes what I've found in my professional experience: most blended learnings require an additional instructor to help troubleshoot IT problems.

I agree, it's a matter of content. However, it's not that the content isn't entertaining enough, it's that it isn't participatory enough.

Agree to disagree, but the way I see it, if content is not entertaining (maybe intellectually stimulating is a better phrase), students will not participate in a productive way.




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