| | So I'm making a 1000 player space game (mas-bandwidth.com) |
| 3 points by gafferongames 14 days ago | past | 1 comment |
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| | Rematch Accelerated by Network Next (mas-bandwidth.com) |
| 2 points by gafferongames 6 months ago | past |
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| | Back in a few months, I'm networking an octopus (mas-bandwidth.com) |
| 1 point by gafferongames on July 31, 2024 | past | 1 comment |
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| | Sending millions of packets per-second with AF_XDP (mas-bandwidth.com) |
| 3 points by gafferongames on July 29, 2024 | past |
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| | Planning server locations for your multiplayer game (mas-bandwidth.com) |
| 1 point by gafferongames on June 22, 2024 | past |
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| | What is lag? Baby don't hurt me, no more (mas-bandwidth.com) |
| 4 points by gafferongames on June 16, 2024 | past |
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| | Creating a matchmaker for your multiplayer game (mas-bandwidth.com) |
| 110 points by gafferongames on June 8, 2024 | past | 53 comments |
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| | The case for network acceleration in multiplayer games (mas-bandwidth.com) |
| 1 point by gafferongames on June 3, 2024 | past |
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| | Choosing the right network model for your multiplayer game (mas-bandwidth.com) |
| 2 points by gafferongames on May 28, 2024 | past |
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| | Creating a first person shooter with one million players (mas-bandwidth.com) |
| 5 points by gafferongames on May 8, 2024 | past | 1 comment |
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| | Creating a first person shooter that scales to millions of players (mas-bandwidth.com) |
| 2 points by gafferongames on May 3, 2024 | past |
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| | Writing highly scalable backends in UDP. The solution (mas-bandwidth.com) |
| 2 points by gafferongames on April 14, 2024 | past | 5 comments |
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| | Writing scalable backends in UDP (mas-bandwidth.com) |
| 40 points by gafferongames on April 9, 2024 | past | 78 comments |
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| | XDP for game programmers (mas-bandwidth.com) |
| 109 points by gafferongames on April 4, 2024 | past | 88 comments |
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