At later stages of development i use Gemini 2.5 Pro for brain storm sessions to formulate what I want and once I have it fleshed out, I ask it to summarize it into AI actionable prompt that is very detailed that I can copy and paste into a new chat session with any AI llm model that would have everything needed to implement what I want
Same I have paid subs with ChatGPT Plus, Claude Pro and Gemini Advanced and utilise them for brainstorming part without fear of token usage billshock as they are fixed monthly subscriptions.
1. Used https://gemini.google.com Gemini 2.5 Pro canvas mode for Gemini Advanced subscription account to ask it to build Atari missile command game in HTML5. Tweeted about it at https://x.com/George_SLiu/status/1906236287931318747 almost one shotted but after I passed level 1, it jumped to level 182 and pulverised my cities and bases LOL
2. Iterations in subsequent chat sessions in Gemini web to fix it up, add in-game store, leaderboard and end-hame AI analysis and when Gemini 'something went wrong' messages, jumped over to Claude 3.7 Sonnet via Claude Pro subscription web interface to finish off the task
3. A few days ago, I tried Cline with VSC for the first time with Openrouter AI API key and Gemini 2.5 Pro free LLM model has helped me with further development. Also now trying out Google Firebase for more Gemini 2.5 Pro access https://studio.firebase.google.com/ ^_^
Why would it not like json? These models are supposed to be reasoning, that would imply it could reason that there's an error and fix it or interpret around it like a reasoning human could.
deferent models handle JSON slightly differently, Gemini handles it better other models as does OpenAI GPT4/o1/o3 but they cost a lot more so I don't use them for AI gameplay analysis
Could be, but the game play doesn't encourage me to continue.
Again, the first time I went to the store I could max out with everything, so there wasn't the accumulative build-up, or decision to prioritize one purchase strategy over another.
There wasn't any sign there would be new things to buy which I couldn't yet afford.
There was no hint that future game play would be anything other than clicking madly, with no need to conserve or focus resource use.
Part of Missile Command is to wait until just the right point so a single missile can do a chain reaction to take out several incoming warheads; to watch if your strategy was effective, not simply twitch-fire; and even the slow dread of watching an incoming warhead come towards a city after you've depleted your missile supply.
> David Lightman hovered over the controls of the Atari Missile Command tucked neatly between the Frogger machine and the Zaxxon game. ...
> Goddamned Smart Bombs! he thought as a white buzzing blip snuck through his latest volley of shots and headed for one of his six cities at the bottom of the screen. He spun the control ball, stitched a neat three-X line just below the descending bomb with the cursor, and watched with immense satisfaction as his missiles streaked white lines to their targets, blowing the bomb right out of the phosphor-dot sky.
I didn't get the same sense of satisfaction playing this version.
Cheers I updated the gameplay logic a bit for this so it is better including chain reaction explosions :) Work in progress to dial in gameplay logic. But thanks for suggestions.
Though still limiting as you can only checksum files after plugin installation. You probably need a staging WordPress install to verify mirror plugins before rolling out for production usage