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It's a neat feature, but I'd be worried about it getting stuck and being unable to retract.

Later model years removed the ability to retract the screen on demand, due to backup-camera laws, and the 2021-ish refresh ditched the retractable display for an in-dash display similar to the 10th-gen Honda Civic (which amusingly, ditched the in-dash display in its 11th-gen for the previous A3 style).

This might be cheating but if you want a mostly screen-free recent Audi your best bet is probably the TT (or its big brother the R8 :-), the only screen is the entire gauge cluster and it's certainly not a touch screen.

Just do _not_ get a modern VW with its touch sensitive steering wheel controls...


Anything that depends on Safedisc is also screwed because Microsoft pulled the driver for security reasons. This includes a lot of first-party stuff like Mechwarrior 4 and Freelancer. Really wish they would put those up on GOG!


Personally as a beginner it's nice to have GDScript built-in. You can literally install Godot as a single executable and everything is self contained which vastly simplifies getting started versus Unreal where you have to install Visual Studio. (I have no experience with Unity but I'm assuming you similarly have to install some C# dependencies.)

Their motivations in creating GDScript are explained here: https://docs.godotengine.org/en/stable/about/faq.html#what-w...

As a programming language it's pretty reasonable. The built-in editor has auto completion and documentation, you can resume from errors. The syntax is basically Python with optional type annotations. Comparing the Godot vs C# examples in the documentation makes me shudder at how much more verbose C# is in comparison.

As others have pointed out you can use C# if you want to. They provide a separate download for it.


The data stores are pluggable. Postgres (with PostGIS) is one option.


The VW CEO recently said that physical buttons would be coming back sometime this year, so you may be able to get that Golf after all. :-)

https://www.carmagazine.co.uk/car-news/tech/vw-infotainment-...


The space wasn't necessary previously, and pasting code DID work, and then an update silently broke it and it's been like that ever since. Now you're supposed to use the formatting toolbar to insert a snippet. What a joke!


So you used to be able to compose long messages in a decent editor and paste them in, and now you can't. Ugh.


Teiid can also be deployed as a standalone server (see the Wildfly route). There is a JDBC driver to connect to it, and they emulate the Postgres wire protocol so you can even use psql to connect to it and run queries.


I think what you want is this:

https://github.com/boundlessgeo/prj2epsg

GeoTools (Java GIS library) has several versions of the EPSG database available as JARs and you can use the CRS class to do lookups in both directions.

https://github.com/boundlessgeo/prj2epsg/blob/master/src/mai...

You may also be able to do a query on the SPATIAL_REF_SYS table in Postgres/PostGIS for what you want to do.

Hope this helps...


It's possible with all of the languages. Perhaps static analysis is just difficult with Python?


Static analysis is certainly difficult in Python, but you can still do a lot better than "missing docstring".


Git does support custom merge "drivers" on a per file basis. For example: https://gist.github.com/seanh/378623


I wonder if it would be sufficient to set the changelog's merge strategy to union in .gitattributes.


I've tried this - it helps, but it's not a silver bullet. (And GitHub doesn't use it in PRs)


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