@napsterbr, just finished my first mission and got some BTC. Yay! I really liked how the on-boarding and the learning of how the game played was so smooth. For example, I was about to go back to the missions tab to see the IP address I needed, when the popup on the right showed it. This is a simple example, but this happened numerous times just in the first mission. By the end, I knew how to play. On-boarding was spot on
I'm on my 'Gap Year plus' right now. I decided to take a year off after sophomore year to teach myself some web development and travel. I was originally planning to go back to university this Fall, but I am pursuing a career in modeling/showbiz. It has always been on my list of things I wanted to do, so I thought it would be better to do it now while I'm young rather than later when I have more obligations. My advice would be to go with whatever whim or dream you have, even if others might not agree.
Someone mentioned nootropics so I'll chime in. I've been taking the nootropic Piracetam for about 3 months now, and I can say there is a definite 'sharpness' or rather what I call 'clarity' in the way I think and function now. I recently took a break from piracetam, but when I started again, I could tell the difference under an hour. Nootropics are worth a try if you are interested in an increased mental sharpness or intelligence.
I was watching the intro to tactics video and I wished there were more visual queues signaling the transition between topics. ie skewer, fork, etc. Maybe its cause I had to think a little longer about the previous topic and couldn't easily stop that train of thought.
This is a really cool concept. I feel there is something to this idea of 'drops', but hard to describe. It is like a delivered time capsule.
I like the use case of people making a prediction 'drop', then have it show right after a specific time. That and possibly long messages to be opened on a significant date or time.
Definitely need to work on putting a value prop up and letting people know what they could possibly do with the app.
I thought you were on to something with creating a product for language professors for a second. I have been thinking about making a product for the language space. If I did it would be targeted towards the teachers and language teaching institutions. Like someone commented, there will be eventual churn on the consumer side. The teacher's job is to teach students language, how well they do that is another conversation, so when you sell to a teacher it seems more likely they'll continue using the product for as long as they are teaching.
- I think churn on Readlang has the potential to be lower than more traditional courses, since it's impossible to exhaust the supply of novels and other reading materials, and reading is a habit that lasts a lifetime. Granted, you may not need the help of Readlang beyond a certain level, but I think that level is extremely high, and could take years or decades to reach.
- I have a fairly strong personal bias in favor of self study over teacher directed study. There are great teachers and I don't mean to diminish the work they do, but I believe that to learn effectively requires self motivation. (Good quote from Gibbon that Feynman uses in his Lectures on Physics: "But the power of instruction is seldom of much efficacy, except in those happy dispositions where it is almost superfluous.")
- Selling to students forces me to make the product better for reading and studying, which should be the primary goal. Selling to teachers will put an emphasis on features like the teacher admin panel that aren't directly useful to the student. (Analogous to Enterprise software, which sucks because it sells based on features useful to the administrators and not the employees that end up using it)
- If it's sufficiently good for independent learning, teachers will want to share it with their students anyway, in fact they already are, so they are still a useful marketing channel.
I'm not ruling it out in the long term, but for now, I'm sticking with individuals.