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They're talking about modern games running on screens with high refresh rates.

I've built a few little games for myself both with and without AI, and completely agree. AI can help prototype an idea faster, or clone something very specific, but it can't make your control scheme feel good, invent a unique mechanic, etc (at least not yet).


I used the IRS free fillable forms this year and it was much easier than I expected, including contractor, investment income, and foreign income declarations.


bia hơi is pretty light


And cheap. You still get pretty drunk.


You adjust pretty quickly. Taking away compiler error messages would be fun though.


There's a bunch of stuff I include, depending on the project. Some general ones are commenting style and coding standards. In theory it should be able to do it without that by looking at the repo style, but I haven't found that to be the case (especially with overly verbose/repetitive comments).

A specific example in another project is the testing/verification procedure. It's a wasm/WebGPU and the test harness is fairly complex. There are scripts to handle it, but by default Claude will churn for a while to figure it out and sometimes just give up. It definitely saves a lot of tokens/speeds things up.


How ofter are you switching tips? It's been a while since I did any real soldering, but I don't remember often needing to switch in the middle of a session.


To make this claim, wouldn't you need to understand the meaning of the script? It's probably not about monads, but you don't know for sure.


The mental image of an ancient Mesoamerican civilization writing about monads thousands of years before the rest of us, only for it to go unappreciated because we can't comprehend their script, is a great one.


Why? I don't have a porch at home, and it's too hot to sit outside and read.


Did you reply to the wrong submission?


They replied to the title.


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