It seems like there are fairly regular posts on HN about splatting, and most appear to be fairly technical or proof-of-concept level. While the outputs look nice, I’m not sure that I could distinguish them from a nice ray-traced scene. What I think I’m missing is the “why?” of splatting. What are the material benefits of this area of research?
At the moment, combining your statement "I’m not sure that I could distinguish them from a nice ray-traced scene" and adding "your graphics card can move through them in real time so cheaply that it can easily be used as a component in other tech even at high frame rates" covers it pretty nicely. There's some research into how to make them move or do other things they don't do very well, but the fact that you can swoop through them in real time on cell-phone level of power means they fit a lot of niches. Plus the fact you can "record" them from a real-world physical environment without ever having to "model" it opens up a lot of utility too.
Personally I suspect they are getting a bit more attention then they "deserve"; people aren't talking about their weaknesses very much and I think that's resulting in some overexcitement. Some of the "we can replace everything with splats!" reminds me of the people who still don't understand why "if GPUs are thousands of times faster than CPUs why don't we run everything on GPUs?" is basically not even a sensible question. I don't see them as ever being the foundation of a graphics stack, but they definitely have a place as part of a well-rounded menu of techniques that can be brought to bear on a wide range of problems.
> Plus the fact you can "record" them from a real-world physical environment without ever having to "model" it opens up a lot of utility too.
This is the big thing imho. Sure, you can do traditional photogrammetry to capture meshes and textures but getting the shaders exactly right is afaik non-trivial etc, and if you want real-time rendering then you likely need some further post-processing of the assets. With 3dgs you can pretty much bypass all that complexity and the whole pipeline from photos to rendered frame is much more straightforward.
Specialty Produce is also great to check out for produce nerds. They have an app where people can report sightings of specialty produce at local produce markets, farmers markets, grocery stores, etc
This explains why I can't get a decent Honeycrisp anymore. They used to be seasonal but the ones we get in Washington are not good anymore. Usually you get 3 or 4 varieties of which one is Honeycrisp, one is Cosmic Crisp, and one is Granny Smith. Recently the Cosmic Crisps have been good, but you have to look for a skin that is as red as a Red Delicious and a flame that is yellow or white but never green.
Yeah, consumers and growers are silly in their own ways which lead to this.
Consumers want the same fruit all year round even though growing fruit(or any plant/vegetable) is very region & season specific.
Growers are big cargo cultists when they see a particular crop getting attention they all rush in. The past 5 years has seen record planting of avocado crops in Australia that now the growers either rip them out or have to sell the farm.
Just enjoy a delicious tasty snack in the appropriate season, and if it’s not on the shelf when you go to the shop then find another in season delicious tasty snack.
Meh. Boom and bust cycles are common in most agricultural industries. Avocados are no different. In fact the industry in Australia seems to have already rebounded
I think it's region dependent and how they travel. A store near me has "organic" ones that are huge and can be 1+ lbs and are very sweet, crisp, and juicy. Then I've seen big box stores selling them by the bag and they're hit or miss but sometimes terrible.
I don't think those factors are left to chance with an apple like Honeycrisp that had a 20-year rollout plan. (or whichever the new hotness is, Cosmic Crisp? I'm partial to Pink Lady.)
Rather, think about all the apples picked that don't meet grocery-store grading. One little bird peck and you're applesauce... ok maybe not exactly.
But the biggest (most vapid) apples go to the store aisle and the little ones (for whatever reason) go to Snack Bags. By the time you see 'em, apples have been graded and picked over to maximize sticker price.
Oddly, for a small grower, the fruits which don't make the cash-crop fresh-eatin' apple cut, might become higher-margin products like cider, jam, pie filling.
It's REALLY hard as an amateur to grow a grocery-store-perfect apple. (I made a lot of applesauce and canned pie filling.)
the apples that are so far gone with worm/larva frass I called "deer apples". Because I could make a pile and the deer would take them. I've also seen deer "climb" trees to get apples.
Agreed - like the sibling comment, we also used cloth diapers with our two kids. They were actually great. The ones we had were basically two-part construction: there was an outer shell with adjustable snaps for appropriate sizing, and an inner liner that absorbed the moisture. Both were easily washable. Like other parents we knew who did this, we added a small hand-held sprayer / bidet wand to one of our toilets and used it to hose off the diaper and liners. We would then toss them in the washing machine. I think these also provided more cushion for the kids’ bottoms and they both ended up sitting and scooting on them pretty fast. Also like the others here, we used disposables on the go / on vacation. Just my two cents, but we loved our cloth diapers.
One of my kids has science project due each quarter in school, and this is our go-to app. We’ve measured acceleration in an elevator, sound attenuation of an audio source in a small vacuum chamber, and the Doppler effect. The app makes it easy to capture and export the data points to make graphs. I highly recommend this even just to play around with.
I dont know if others have experienced this, but there's always that one kid in the science fair who builds like an entire satellite dish or something waaaaaay over the top.
I don't necessarily have anything against it, it's just a pattern I've recognized.
Copilot is not a model, to my knowledge. When you’re asking about the data that it was trained on, you are most likely referring to an OpenAI or, in some circumstances, an Anthropic model. Customer data is not used for training the models that run Copilot.
I hadn’t thought about using their first-party API offering, but I will look into it.
Personally, I’ve used AWS Bedrock as the fallback when my plan runs out, and that seems to work well in my experience. I believe you can now connect to Azure as well.
Some of this could be related to laws that necessitate updated location data for emergency calling. Since a common component of Teams is Teams Phone, there can be a compliance gap. I’m sure this isn’t the whole story, but it is likely one facet: https://www.911.gov/issues/legislation-and-policy/kari-s-law...
Can anybody speak to the current best practices around running underground power lines? I see these types of articles about above-ground distribution systems from time-to-time, particularly in California. I feel lucky that my area has underground power, but that was installed back in the 1980s. Would it be prohibitively expensive for Boulder’s utility provider to move to underground distribution? I can’t help but think it could be worth the cost to reduce wildfire risk and offer more reliable service.
Think of it like this: overhead power lines require you to dig a 5-7’ deep hole that’s 2’ in diameter every 90’.
Underground power supplied through cable requires you to bury the cable minimum 3’ in the ground in rigid ductwork the entire 90’. Any time that cable runs under a roadway that ductwork needs to be encased in concrete. In urban and semi urban areas you also compete with other buried infrastructure for space - sewer, city/municipal infrastructure, gas, electrical transmission, etc.
While underground distribution systems are less prone to interruption from bad weather it depends on the circuit design. If the underground portion of the circuit is fed from overhead power lines coming from the distribution substation you will still experience interruptions from faults on the overhead. These faults can also occur on overhead transmission circuits (the lines feeding the distribution substations and/or very large industrial customers).
Underground distribution comes at a cost premium compared to overhead distribution. It’s akin to the cost of building a picket fence vs installing a geothermal heating system for your home. This is why new sub divisions will commonly have underground cable installed as the entire neighborhood is being constructed - there’s no need to retrofit underground cable into an existing area and so the costs are lower and borne upfront.
It’s more cost effective for them to turn the power off as a storm rolls through, patrol, make repairs and reenergize then to move everything underground. Lost revenue during that period is a small fraction of the cost of taking an existing grid and rebuilding it underground. This is especially true for transmission circuits that are strung between steel towers over enormous distances.
Germany here, never heard of any issues regarding underground power (or phone) lines. Ultra High voltage (distribution network) is above ground here, but no issued with that either.
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