Again, blockchain seemed like a good solution because I am trying to make the whole verification independent of my platform. I don't want the data to be gone if my site goes down. Here by blockchain, I mean public blockchains
Yes, they do. They are not literate programming the way Knuth's CWEB does it (weaving mostly disjoint things together), but they are a good tool for LP.
that's a very helpful link and also a very concise reply, thank you, btw I know some of my seniors who went into startups that were blowing up and got paid with equity, and are kinda very well off rn. Is this path worth looking into? Or is big tech a safer bet. TLDR: is the risk worth it? and is it too risky?
When it's worth it, it's very very worth it. Whether it's the right thing for you depends on your risk appetite and financial situation.
Some people say: go to big tech first, make $, get the brand, then take the startup risk
Reality is: longer you wait to take risks, harder it becomes. Recommend doing it sometime in your 20s if the adventure appeals to you, knowing that the big equity payout may not happen. You can improve your odds though by getting good at picking
if you install one of the "lazy newb pack" mods (this is the typical recommendation: http://www.bay12forums.com/smf/index.php?topic=126076.0) and watch a tutorial or two on how to use the interface, it's actually quite intuitive. Its interface is similar to vim in many ways.
ah if its similar to vim, then I might give it a try, thank you so much beacon.
Sometimes I feel like that these are essential things in nerd culture lol, and I dont feel cultured enough because I dont know these. But yeah lemme fire this up and try
Id suggest reading a tutorial on the DFHack Workflow plugin.
It makes the game much easier as you can just automate jobs for the dwarfs so you don't forget to do things like brew alcohol.
Consider trying Rimworld--it's a more approachable (and in turn, shallower, though not as shallow as you'd expect) riff on the "story generator"/ant-farm approach to game design.
It's definitely has major design philosophy differences that make it scratch a very different itch then dwarf fortress. Both good games, but not really equivalent imo.
RimWorld randomizes difficulty through the game. So when things go crazy the response tends to be Angst against rngesus.
In dwarf fortress when problems arise the answer is almost always that it could have been prevented and or dealt with in many many ways (some that the developer never considered).
Play a different storyteller. ;) Plenty of mods bring with them much fairer storytellers. I like Sara Spacer from Save Our Ship, who scales based on tech level and research completed.
Nobody I know plays the default ones regularly except for Randy, and Randy won't hit you hard enough to break most skilled players.
Speaking of this, I've yet to play the game for more than five minutes, but there are some great YouTubers that let you get into the game through lets play without having to master it: https://www.youtube.com/user/kruggsmash
You know, I have actually seen many open source projects charging money to get you the binary. And since most of the userbase were non-tech people, they would either watch youtube video on how to use "./configure and make" or just pay and get the readymade binary. I don't remember exactly which app was this, but it was a mac app. Hope that helps